The veranda board game.
A real board after dinner: discs that slide, spin and rattle into the pockets like the real thing. Classic, Point, Free style and Family rules, four computer players from Tara to Grandpa Jo, a Career through six clubs, 218 proven trick shots and a daily trick, pass & play for two to four on one phone, and online rooms with friends.
Coming soon to the App Store and Google Play. Plays on phones, tablets and desktops.
Every stroke is judged by the same referee the computer players and the online server use, and every call is one plain sentence under the board.
They think for a moment, line up visibly and make human mistakes, from a lot to almost none.




Slide it along the baseline, drag to aim, pull back and let go. A fine-aim wheel for the last degree, a flick style in Settings, and a guide that shows the real first contact.
Friction, spin, throw, cushion rebounds and pocket jaws, exactly the same on every phone, so replays and online games always agree.
Six themed clubs, four evenings each, three stars an evening: win, keep the striker out of the pockets, take the queen.
Every one of the 218 puzzles was solved by the game itself before it was kept, and still wins with a careful thumb's error. A new daily trick for everyone.
Quick match in seconds, private rooms by a six-letter code, friend codes, two or four seats, emotes and rematches. Drop out and a computer player holds your seat until you are back.
Two to four people on one phone, in teams of two if you like; the board turns to whoever is up.
Veranda ply, walnut, rosewood, slate, festival and indigo night; amber, ivory, lacquer, jade and more, all earned by playing. Nothing is sold.
Our own "Veranda" piece, every coin tak and pocket rattle synthesised live, a turn chime and vibration, each with its own switch.
Coins tell apart by pattern as well as colour, large text follows your phone, reduced motion, a left-handed layout and labels on every control.
Everything except online rooms plays with no connection.
Every word of the game in both languages.
The first run teaches slide, aim and pull in under a minute, on the board, with no wall of text.
No ads, nothing to buy, no accounts and no chat. Online names are made up by the game and players can only send eight friendly emotes. Links outside the game sit behind a grown-ups check. The only thing the game ever sends is anonymous play statistics to our own server, and you can switch that off in Settings.